Duck Hunt

If you can manage to kill every duck through level 99 of Game A in this NES classic, it will loop back to a version of Round 0 where invincible ducks bounce around the screen at warp speed before flying away. Eventually, the ducks don’t even bother coming out, allowing that damn laughing dog to keep bouncing up and down, tittering at your misfortune.…

Dig Dug

Yet another classic arcade kill screen, Dig Dug‘s “ending” comes after round 255, when the titular hero loops back to “Round 0.” There, he finds only a hellish void where he can’t even move before exploding over and over again, until being finally, mercifully spared by the sweet release of oblivion. The horror. THE HORROR!…

Donkey Kong

The second-most famous kill screen in all of gaming was popularized by the 2007 documentary The King of Kong, which shows Steve Weibe’s memorable journey to beat Billy Mitchell’s Donkey Kong high score. While the error occurs once the level counter reads “22,” you actually have to beat 117 “screens” before an overflow error messes up the bonus counter and internal timer, leaving you without enough time to even make it up past the second girder. Only a few people in the world are able to consistently reach this screen, but even then, there’s no known upper limit to the score you can obtain in those 117 screens, thanks to the role of luck and ever-evolving point-hoarding strategies.…

Pac-Man

One of the most well-known accidental endings in gaming, Pac-Man descends into chaos after 256 levels, when an overflowing 8-bit level register causes half the screen to be filled with random symbols and become unbeatable. This actually means you can complete a perfect game of Pac-Man by eating every pellet and swallowing every ghost in all of the game’s 255 levels, a feat first pulled off by the legendary Billy Mitchell back in 1999 and later bested by David Race, who completed the feat in a blistering 3 hours, 33 minutes, and 1.4 seconds.…

Snake

The GIF that inspired this list (and became a hit on reddit over the weekend) is probably the only way you’ll ever see a perfect game of Snake, the simple 2D game that’s so old that Managing Editor Eric Bangeman wrote a BASIC version in 1982 (though this animation looks like it comes from a Russian Flash knock-off with the same general gameplay). Sure, you do technically “lose” when every single section of the playfield is taken up by a piece of your snakey body. But considering that it’s technically impossible to get a better score once you’ve achieved this feat, we think it’s safe to call this one a “win.”…

Tetris: The Grand Master

Most versions of Tetris, including the iconic NES and Game Boy editions, simply keep increasing in speed until even the best players are forced to eventually give in to their fate. But Arika’s Japanese arcade version, Tetris: The Grand Master, sets itself apart with a “Master Mode” that can actually be beaten by those with preternatural reflexes. Watching the above video, you’ll notice how the blocks start off so fast that they’re practically warping to the top of the pile instantaneously, only to speed up even more after a few minutes. That’s nothing, though, compared to the final challenge where the blocks disappear altogether after being placed, forcing you to play by memory as the credits roll. If you complete this ridiculous mode, you can truly and proudly say that you actually beat Tetris.…

River Raid (Atari 2600)

The designers at Activision obviously knew that intrepid River Raid players were going to utterly dominate the game when it was released. Once the game’s score counter maxes out at 999,999, the game doesn’t simply roll back over to zero (as many other games of the era did) or glitch out. Instead, the programmers coded in a simplistic “ending” where your plane explodes, the screen flashes red, and your score is replaced with six exclamation points. Go grab the polaroid, you’re gonna be the most popular kid on the block!…

Crystal Castles

Unlike most of the maze games of its era, the trackball-controlled Crystal Castles doesn’t attempt to loop back to the first screen once you complete all ten of its levels (the first nine of which contain four distinct castles). Instead, you get one of the most entertaining “Game Over” screens in gaming history, which politely informs you:…

Q*Bert (NES)

The arcade version of Q*Bert is legendary for literally going on forever and requiring multi-day marathon sessions to even approach the world record score. Given that, it’s kind of odd that the NES version of the game gives up the ghost at level 100, honoring the player with a seizure-inducing blinking victory screen and a chiptune melody that sounds like a group of cats dying painfully. That’s what you get for causing the death of the arcade, you lousy console player!…

Klax

As part of the ’90s wave of Tetris-inspired puzzle action games, you’d expect Atari’s Klax to similarly continue to speed up until the player cried uncle. Not so. Apparently, those patient and skillful enough to work their way up to Wave 100 and earn 250,000 more points are greeted with an actual, bona fide ending. The above video shows the NES version, but the arcade game apparently ends similarly, forcing you to stop hogging the machine and let someone else put in a quarter, for God’s sake.…